π‘ Examples & Use Cases
Here are a few scenarios that show how flexibly you can use Helutilities. You can copy these directly into your config.yml.
Scenario 1: Rare Treasure Hunt
Encourage players to mine by adding a very rare but valuable reward to a common block.
reward-blocks:
DEEPSLATE:
rewards:
# In addition to normal drops...
# A one in a thousand chance to find a Netherite Block!
- "item NETHERITE_BLOCK 1 0.1"
effects:
# Only play a special effect for this rare drop
- "firework"
Scenario 2: Boss Fight Loot
Make boss fights more meaningful by guaranteeing multiple rewards.
reward-mobs:
ender_dragon:
rewards:
- "item DRAGON_EGG 1 100"
- "item ELYTRA 1 100"
- "exp 12000 100"
- "money 50000.0 100"
- "command 100 broadcast &5%player% has defeated the Ender Dragon and claimed a legendary prize!"
- "title 100 &5&lVICTORY|&dThe Ender Dragon has been defeated!"
effects:
- "firework"
- "sound ENTITY_ENDER_DRAGON_DEATH"
Scenario 3: Thematic Fishing
Give players fun, thematic potion effects while fishing.
reward-fishing:
rewards:
- "item COD 1 50"
- "money 25.0 10"
# A 2% chance for Water Breathing for 2 minutes
- "effect 2 WATER_BREATHING 120 0"
# A 5% chance for a "TREASURE!" title
- "title 5 &b&lTREASURE!|&3You pulled something special from the depths!"
effects:
- "sound ENTITY_FISHING_BOBBER_SPLASH"
- "particle WATER_BUBBLE"
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